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  • Retweeting is an important way of information propagation on Twitter. In this paper, we investigate the sentiment correlation between regular tweets and retweets. We anticipate our investigation sheds a light on how the sentiment of regular tweets impacts the retweets of different sentiments. We propose a method for measuring the sentiment of tweets. We categorize the Twitter users into different groups by different norms, which are the follower count, the betweenness connectivity, a combination of follower count and betweenness centrality,and the amount of tweets. Then, we calculate the sentiment correlation for different groups to examine the influential factors for retweeting a message with a certain sentiment.We find that the users with higher betweenness centrality and higher tweets amount tend to exhibit a higher sentiment correlation. The users with medium-level followers_count show the highest sentiment correlation compared to the low-level and high-level followers_count. After combining the two factors of followers_count and betweenness centrality, we discover that specifically at low-level betweenness centrality the users with medium-level followers_count have the highest sentiment correlation. Our last observation is that the difference for correlation coefficients exists between different types of users. Our study on the sentiment correlation provides instructional information for modeling information propagation in human society. © 2020, Springer-Verlag GmbH Austria, part of Springer Nature.

  • In online social networks (OSN), followers count is a sign of the social influence of an account. Some users expect to increase the followers count by following more accounts. However, in reality more followings do not generate more followers. In this paper, we propose a two player follow-unfollow game model and then introduce a factor for promoting cooperation. Based on the two player follow-unfollow game, we create an evolutionary follow-unfollow game with more players to simulate a miniature social network. We design an algorithm and conduct the simulation. From the simulation, we find that our algorithm for the evolutionary follow-unfollow game is able to converge and produce a stable network. Results obtained with different values of the cooperation promotion factor show that the promotion factor increases the total connections in the network especially through increasing the number of the follow follow connections.

Last update from database: 3/13/26, 4:15 PM (UTC)

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