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Design of a serial fusion based multi-biometric verification system requires fixing several parameters, such as reject thresholds at each stage of the architecture and the order in which each individual verifier is placed within the multi-stage system. Selecting the order of verifier is a crucial parameter to fix because of its high impact on verification errors. A wrong choice of verifier order might lead to tremendous user inconvenience by denying a large number of genuine users and might cause severe security breach by accepting impostors frequently. Unfortunately, this design issue has been poorly investigated in multi-biometric literature. In this paper, we address this design issue by performing experiments using three different serial fusion based multi-biometric verification schemes. We did our experiments on publicly available NIST multi-modal dataset. We tested 24 orders—all possible orders originated from four individual verifiers—on a four-stage biometric verification system. Our experimental results show that the verifier order “best-to-worst”, where the best performing individual verifier is placed in the first stage, the next best performing individual verifier is placed in the second stage, and so on, is the top performing order. In addition, we have proposed a modification to the traditional architecture of serial fusion based multi-biometric verification systems. With rigorous experiments on the NIST multi-modal dataset and using three serial fusion based multi-biometric verification schemes, we demonstrated that our proposed architecture significantly improves the performance of serial fusion based multi-biometric verification systems.
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We outline a novel method of user authentication for smart mobile devices, such as smartphones or tablets and propose movement pattern based authentication as an alternate to current methods that relies on a pin or drawn-pattern. While the current methods are vulnerable against common attacks (e.g., smudge attacks, shoulder surfing), our method, in contrast, is more resilient against the attacks of these kinds because it utilizes sensory data given off by the device during a preset movement for authentication. In our experiment, we recorded the values given off by four physical observational sensors: (1) accelerometer, (2) linear accelerometer, (3) gyroscope and (4) tilt sensor, which each had three axes, over a set of movements. We experimented with 10 arbitrary movement-patterns and gathered 12 samples of each (net 120 samples) to test with. We developed our own method of authentication, through which we performed 35,650 authentication attempts and found a 20.36% Equal Error Rate.
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Twitter users often crave more followers to increase their social popularity. While a variety of factors have been shown to attract the followers, very little work has been done to analyze the mechanism how Twitter users follow or unfollow each other. In this paper, we apply game theory to modeling the follow-unfollow mechanism on Twitter. We first present a two-player game which is based on the Prisoner’s Dilemma, and subsequently evaluate the payoffs when the two players adopt different strategies. To allow two players to play multiple rounds of the game, we propose a multi-stage game model. We design a Twitter bot analyzer which follows or unfollows other Twitter users by adopting the strategies from the multi-stage game. We develop an algorithm which enables the Twitter bot analyzer to automatically collect and analyze the data. The results from analyzing the data collected in our experiment show that the follow-back ratios for both of the Twitter bots are very low, which are 0.76%0.76%0.76\% and 0.86%0.86%0.86\%. This means that most of the Twitter users do not cooperate and only want to be followed instead of following others. Our results also exhibit the effect of different strategies on the follow-back followers and on the non-following followers as well.
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- Conference Paper (2)
- Journal Article (1)
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- English (2)