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Fingerprinting-based indoor positioning systems require a significant amount of time to set up due to the need for prior, offline signal map creation. We propose a mobile phone-based indoor positioning system that can be set up in a short amount of time in any environment with existing Wi-Fi infrastructure. We introduce interpolation into a fingerprinting-based system to reduce the number of reference points needed, leading to a reduction in signal map creation time. The proposed interpolation method is used in conjunction with a particle filter algorithm to provide an accuracy level comparable to the state-of-the-art. We created signal maps at three separate locations using a 100%, 50%, 20%, and 10% scan coverage in order to evaluate the effectiveness of our interpolation on the localization error on a lower scan percentage. We evaluated our signal maps before and after interpolation using 16 tests which included both motion and stationary tests, as well as tests taken 2 and 3 weeks after the initial data gathering. We show that our interpolation method is able to reduce the effects of a dimensional mismatch between signal map reference point vectors and a test sample vector, as well as reduce the effects of signal map aging. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
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Traditional keyboards remain the input device of choice for typing-heavy environments. When attached to sensitive data, security is a major concern. To continuously authenticate users in these environments, use of keystroke dynamics can be a preferred choice. An integral part of user enrollment in a keystroke based continuous authentication system is the writing instruction (prompt) given to the users, to use as a basis for their improvised writing. There are many prompts possible, and they directly impact the performance of authentication systems. Hence, prompts should be designed carefully, and with purpose. In this paper, we bridge the gap between cognitive psychology and computer science and attempt to influence the mental state of the users to acquire a better authentication performance. We compare two kinds of writing prompts, creative and factual, for generating reference samples. In addition, we perform two robustness tests: robustness to dissimilar writing style (e.g., creative reference and factual test) and robustness to surface (e.g., hard surface reference and soft surface test). We collect data from thirty participants in four weekly sessions. We experiment with three features: key interval, key press, and key hold latencies. We use Relative (R) measure to generate the match score between the reference and test samples. Results show that creative writing consistently performs better than the factual one. Both writing prompts perform well with dissimilar style in testing, i.e., continuous authentication is found robust to writing style. Also, we find that the surface (hard or soft) used in testing need not match that used for the reference, thus continuous authentication is also surface robust. © 2020 IEEE.
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