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  • In this study, we examined personality traits of older adults and their emotional experiences associated with engaging in specific leisure activities. Older individuals (17 males, 32 females), ages ranging from 65 to 97 years (mean age 74), completed measures of Big Five personality traits, positive and negative affect, subjective well-being (SWB), independent functioning, and an emotion-activity inventory. As expected, Extraversion, Agreeableness, Conscientiousness, and Openness to experience were related to positive affect, while Neuroticism was related to negative affect. Openness and Agreeableness were related to positive emotions experienced in social and cognitive domains, and Agreeableness was related to greater SWB, greater positive affect, and more positively experienced activities. Neuroticism was related to lower SWB and fewer positively experienced activities. These findings suggest that assessing the fit between personality and emotions experienced during activities should be considered when creating programs tailored to elderly individuals, with the goal of encouraging more active and rewarding lives.

  • Swearing is prevalent in our society, but the influence of such language choices on judgments of others is not well understood. This study examines how the composition of conversational dyads, speaker's gender, and use of profanity influence impressions. Participants (N = 138) were randomly assigned to read two conversations and rate target speakers (one male, one female). The conversations had neither, one, or both speakers using profanity and consisted of same- or mixed-gender dyads. The result is a 2 (target speaker, male/female) x 2 (dyad composition) x 3 (profanity) mixed design with speaker gender as the repeated measure. Speakers using profanity had poorer impression ratings on several variables, including overall impression, intelligence, and trustworthiness. Speakers swearing in mixed-gender dyads were rated as less sociable, and males swearing in mixed-gender dyads were rated as more offensive. Language choices matter, and more research is needed to understand the unconscious biases held against those who use profanity.

  • In the Monty Hall dilemma, an individual chooses between three options, only one of which will deliver a prize. After the initial choice, one of the nonchosen options is revealed as a losing option, and the individual can choose to stay with the original choice or switch to the other remaining option. Previous studies have found that most adults stay with their initial choice, although the chances of winning are 2/3 for switching and 1/3 for staying. Pigeons, college students, and preschool children were given many trials on this task to examine how their choices might change with experience. The college students began to switch on a majority of trials much sooner than the pigeons, contrary to the findings by Herbranson and Schroeder (2010) that pigeons perform better than people on this task. In all three groups, some individuals approximated the optimal strategy of switching on every trial, but most did not. Many of the preschoolers immediately showed a pattern of always switching or always staying and continued this pattern throughout the experiment. In a condition where the probability of winning was 90% after a switch, all college students and all but one pigeon learned to switch on nearly every trial. The results suggest that one main impediment to learning the optimal strategy in the Monty Hall task, even after repeated trials, is the difficulty in discriminating the different reinforcement probabilities for switching versus staying.

  • Wise quotes carry advice about how to navigate life's difficult decisions or feelings, allowing cultures to pass wisdom through generations. Qualities of wisdom have been identified by careful examination of wise individuals. Similarly, wise sayings and quotations can be analyzed and interpreted as emblematic of cultural beliefs about wisdom. The present research examines thematic and linguistic qualities of 157 wise quotes nominated as wise by 194 undergraduates. Thematic analysis of wise quotes centered on five dimensions of wisdom: Humor, Emotion, Review, Openness and Experience. Humor and Emotion were found to be the least represented while Review and Experience were the most represented. Linguistic analysis compared strong (n = 101) versus weak (n = 56) wise quotes and found that strong wise quotes were more linguistically complex and less likely to use the first-person pronouns. Analyzing the language of wisdom through quotes can provide additional insight into cultural representations of wisdom.

  • Effects of compensatory strategies offered by Wii technology on physical activity, loneliness, and mood are investigated. Thirty-five individuals (M = 82 years) were randomly assigned to either playing Wii or watching television with a partner for 10 weeks. Physical activity, loneliness, mood, life satisfaction, and health were assessed. The elderly playing Wii had lower loneliness and a pattern of greater positive mood compared to the television group. No differences in life satisfaction or physical activity were found, but loneliness predicted positive mood, and positive mood predicted physical activity. This investigation points to the benefits of using Wii for well-being, particularly social connection and enjoyment. © 2011 Copyright Taylor and Francis Group, LLC.

Last update from database: 3/13/26, 4:15 PM (UTC)

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