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College graduates need to have specific leadership-related skills, behaviors, and traits when entering the workforce. Campus involvement is one way for students to develop such areas. Therefore, this qualitative study explored the self-reported leadership skills of first-generation college students who were actively participating in intramural sports. Twelve students from a 4-year public university in the Northeast were interviewed about the research-driven photographs they submitted depicting leadership skills they engaged in during intramural sports participation. Photograph captions and interviews were analyzed using Kouzes and Posner's (2014) leadership model. Findings revealed that students reported engaging in behaviors and actions aligned with the leadership practices described by Kouzes and Posner (2014). These findings can help inform the decisions campus recreation professionals make about the role leadership development plays in program offerings.
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Event Planning & Management At Colleges & Universities: An Emerging Hospitality Profession, the first book of its kind, focuses on the event planning at a college or university and provides broad insights on what this line of work can offer both personally and professionally. This digital text also introduces students to the professional opportunities in the meeting, incentive, conference, and exposition industry (M.I.C.E.). Features of Event Planning & Management At Colleges & Universities include: Chapter Discussion Boards Chapter Assignments External Links Grade Book
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Purpose The value of the events industry is increasing worldwide. An essential component for successful events is creating a unique experience by offering gamification. A conceptual model is proposed, exploring pre-event game communication and its effect on attendees' value perceptions, willingness to participate, word of mouth intentions and emotional commitment during gameplay at conference events. Design/methodology/approach Analysis of variance and structural equation modeling were employed to test the model using data collected from 177 attendees recruited from hospitality and tourism association network listservs and online research company. Findings Results reveal that perceptions of event gamification increase word of mouth intentions, willingness to participate and emotional commitment. Practical implications The study contributes to the knowledge of conference events with recommendations for incorporation of game elements for meeting planners to enhance attendee behaviors at the event. Originality/value This study is among the first to examine positive behavioral outcomes of using games at conference events.
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Purpose: The relationship between leadership style and employee outcomes is well established. However, organizational management research lacks an understanding of the dyadic relationship between supervisors and employees and volunteers at music festivals. This study examines a mediation model in which leader–member exchange (LMX) affects leadership style and organizational citizenship behavior. Additionally, the study examines a moderating model in which dependence on the leader moderates relationships between leadership style and leader–member exchange. Design/methodology/approach: Confirmatory factor analysis, structural equation modeling and conditional process analysis were employed to test the model using data collected from 97 supervisors, volunteers and employees who worked at an annual large-scale music festival staged in Costa Rica. Findings: Results reveal that leadership style relates positively to LMX and organizational citizenship behavior (OCB). Simultaneously, the mediating effect of LMX and moderating effect of dependence on the leader was not significant on the leadership style and OCB. Research limitations/implications: Given the small sample size and accessibility to one music festival, caution should be taken in drawing causal conclusions from the results. Practical implications: The study contributes to the knowledge of event and festival management with recommendations for leadership training initiatives for supervisors and employees/volunteers. Originality/value: This study is among the first to examine the mediating role of LMX between leadership style and OCB, moderating the role of dependence on leadership style and LMX with music festival supervisors and employees/volunteers. © 2021, Emerald Publishing Limited.
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As the popularity of music festivals increases worldwide, an essential component for successful festivals is creating an exceptional guest experience. A conceptual model is proposed, positing that experience economy has a positive effect on loyalty, word-of-mouth (WOM) intentions, and sustainability behaviors of event attendees at a music festival that focuses on sustainability. Multiple regression and structural equation modeling (SEM) were employed to test the model using data collected from 216 attendees at an annual music festival staged in Costa Rica. Results reveal that experience has a positive effect on sustainability behaviors. Additionally, some dimensions of the experience economy have a positive impact on WOM intentions and loyalty. Lastly, WOM intentions have a positive effect on sustainability behaviors. The study provides vital contributions to planning and managing sustainable music festival events. Music festival planners and marketing teams are recommended to offer activities that provide an overall positive experience.
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The pandemic created obstacles for our therapeutic recreation students who could not find or participate in an in-person internship. The only viable option was to create a virtual internship experience that still met NCTRC standards for national certification. This learning activity details the steps taken to create the experience, what was successful, and lessons learned.
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Adolescence is an important time for addressing health, including mental health, obesity, substance use, and food insecurity. As the myriad health and wellness needs of community members expands, it becomes increasingly difficult for one profession alone to address these needs. The park and recreation field was founded to address the health and wellness needs of people, and much of their programming is focused on youth. Thus, municipal park and recreation departments are becoming increasingly involved in collaborative partnerships with other health-serving agencies within their community. This study explored park and recreation directors’ experiences in collaborating with health agencies to better address health and wellness factors that affect the youth in their communities. This phenomenological qualitative study employed in-depth interviews with park and recreation directors and used thematic analysis. Nine interviews were conducted from four of the six New England states. The most common health concern seen by the directors was mental health, primarily behavioral health challenges. Parks and recreation collaboration with public health organizations ranged from none to close collaborations; directors regularly spoke about wanting to strengthen their collaborations. Public health and park and recreation staff have similar challenges with staffing and resources; additionally, they have complimentary skills with regard to planning and implementing health-related programs. For that reason, creating purposeful collaborative partnerships between public health agencies and park and recreation departments, focused on measurable outcomes, may increase benefits to the health of youth in a community.
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