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We beat the cops in GTA: Po(ludic)al activism in the age of video games

Resource type
Authors/contributors
Title
We beat the cops in GTA: Po(ludic)al activism in the age of video games
Abstract
This article explores how individuals reflect on their digital experiences of actualizing fantasies to make sense of their everyday actions, particularly in the context of video gaming. Our study takes a qualitative approach to understanding the context of materializing consumer fantasies, as initially experienced and actualized in video games, and how these fantasies are transformed into material reality, through an investigation of an illustrative case of mass street protests, the 2013 Gezi Protests in Turkey. The findings suggest that digital virtual experiences in video games have obvious manifestations in the material world, as consumers travel on the borders of reality, moving back and forth into the liminoid terrain of the digital virtual, and provide a deeper understanding of how the blurred boundaries between the virtual and material are established in practice.
Publication
Convergence
Date
December 1, 2018
Volume
24
Issue
6
Pages
623-647
Journal Abbr
Convergence
Citation Key
demirbag-kaplanWeBeatCops2018
Accessed
1/10/20, 3:44 PM
ISSN
1354-8565
Short Title
We beat the cops in GTA
Language
en
Library Catalog
SAGE Journals
Extra
2 citations (Crossref) [2023-10-31]
Citation
Demirbag-Kaplan, M., & Kaplan-Oz, B. (2018). We beat the cops in GTA: Po(ludic)al activism in the age of video games. Convergence, 24(6), 623–647. https://doi.org/10.1177/1354856516686481