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Exchanging IRL for VR: experience machines and opportunity costs

Resource type
Author/contributor
Title
Exchanging IRL for VR: experience machines and opportunity costs
Abstract
Virtual Reality (VR) experiences have arrived for a wide audience, and some worry that VR experience entices us to abandon experience In Real Life (IRL). While such worries cannot be dismissed out of hand, they are liable to be imprecise and distorted without careful analysis of the opportunity costs of VR experience. Generally, we are not liable to abandon real experience for its virtual analogue. Even a perfect VR experience is generally not a perfect substitute for a like experience IRL. Instead, the success of VR will depend on its ability to produce experiences valued for what they actually are.
Publication
ACM SIGCAS Computers and Society
Date
July 27, 2018
Volume
47
Issue
4
Pages
54–67
Journal Abbr
SIGCAS Comput. Soc.
Citation Key
volkmanExchangingIRLVR2018
Accessed
1/14/20, 3:09 PM
ISSN
0095-2737
Short Title
Exchanging IRL for VR
Library Catalog
ACM Digital Library
Extra
0 citations (Crossref) [2023-10-31]
Citation
Volkman, R. (2018). Exchanging IRL for VR: experience machines and opportunity costs. ACM SIGCAS Computers and Society, 47(4), 54–67. https://doi.org/10.1145/3243141.3243149