Exploring virtual librarianship: second life library 2.0

Resource type
Authors/contributors
Title
Exploring virtual librarianship: second life library 2.0
Abstract
In April 2006, Alliance Library System and Online Programming for All Libraries partnered to start the Second Life Library 2.0 in the online world Second Life and in August 2006 purchased an island on the Teen grid of Teen Second Life. Second Life is a virtual world, a descendant of multiplayer online games. Educational institutions have recently been drawn into Second Life's robust economy and vibrant cultural life. The Second Life Library 2.0 works with librarians from around the world and with other educational partners such as TechSoup, WorldBridges, and the New Media Consortium. Second Life Library 2.0 provides traditional library services such as ready reference, book discussions, and search assistance, but, at heart, it explores what it means to be a virtual library in a virtual world.
Publication
Internet Reference Services Quarterly
Date
2008-06-30, June 2008
Volume
13
Issue
2-3
Pages
167-195
Journal Abbr
Internet Ref. Serv. Q.
ISSN
10875301 (ISSN)
Language
English
Extra
11 citations (Crossref) [2023-10-31] Citation Key Alias: pop00099 tex.type: [object Object]
Citation
Hedreen, R., Johnson, J. L., Lundy, M. A., Burnette, P., Perryman, C., van den Brekel, G., Jacobson, J., Gullett, M., & Czarnecki, K. (2008). Exploring virtual librarianship: second life library 2.0. Internet Reference Services Quarterly, 13(2–3), 167–195. https://doi.org/10.1080/10875300802103833